Katsuhiro Harada claims Tekken 7 already has rollback netcode
The big boss goes all-in to KO some complaints.
One of the hottest debates in fighting games this year has been the difference between rollback netcode and delay-based netcode.
The tl;dr version is that rollback netcode is generally considered superior for online competition as it is smoother and does not affect input timings.For a more detailed explanation read this article.
Many Tekken 7 players have expressed their discontent with Tekken 7’s delay-based netcode in online matchmaking due to laggy matches and connection issues. However, Tekken 7 director, Katsuhiro Harada, has now taken to Twitter to lay down some facts about T7’s state of online play.
We don’t have ANY servers (Fighting game = P2P).We only use the server player matching, but it’s the “first party’s (PS4, XBOX, Steam) matching server”.If an error occurs suddenly one day without updating the game, it is not an issue on the game side.https://t.co/6ftG5MPyXn
Harada elaborated that the problems with online play mainly come from the console or client’s actual servers (PS4, Xbox, and Steam). He went on to say that almost all fighting games do not use separate servers other than their first-party server because they use a player-to-player (P2P) system.
No, in fact there is rollback (everyone talks rollback without knowing it). But the difference is whether the rollback frame is 1 or 6 (TK7 is 3). Increasing this number is more ideal, But causes problems with 3D animation. We’ve already working on this.https://t.co/SxfLohDRGZ
Harada also revealed that Tekken 7 does actually have 3 frame rollback netcode, and has done since launch.
It’s not a license issue, the amount of animation playback and CPU processing is much larger for 3D Tekken than for other titles (and TK7 = 2015 & 2017).Read my last few tweets.Also, I said I’m already working on it.https://t.co/RbQOstAtbG
With Tekken 7 being released a while ago (arcade in 2015 and consoles on 2017), Harada pointed out that there are still a few processing and technical obstacles before the developers can max out the game’s rollback frames. Regardless of the complaints, Harada confirmed that he’s “working on it.”
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