You’ll have to think twice before using Brimstone’s Stim Beacon in patch 4.05

No more stimmy for Brimmy.

Valorant patch 4.05 introduces a Brimstone nerf that should help the American controller feel more balanced.Patch 4.04added acontroversial 15 percent speed buffto Stim Beacon, which allowed any agent to surprise opponents with unexpected timings and aggressive pushes.

Now, his Stim Beacon is getting a slight nerf and has just one charge instead of two. It is also more expensive and costs 200 credits instead of 100 previously.

Brimstone nerf Stim Beacon Valorant patch 4.05

Brimstone nerf reduces Stim Beacon charges from two to one

Riot Games’ intention with these changes was to increase the importance of deploying it at the right moment. The developer wanted Brimstone to be a controller for players who prefer quick executes to surprise the enemy team, and Stim Beacon was intended to help him give a clear signal that it was time to make a move.

However, two charges meant that players didn’t have to put as much thought behind when to deploy it. With one charge, Brimstone’s team must now make sure to fully capitalize on the speed boost and fire rate buff.

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The increased price also reflects the higher impact of the ability. Brimstone’s Stim Beacon can becombined with other agent abilitiesas well, such asYoru’s Gatecrashand Skye’s Trailblazer, to help them cover more ground.

Other changes in patch 4.05 include the rollout of thedeterministic map systemfor all regions, which should increase the variety of maps players encounter and reduce repeated maps.

Riot also introduced auto-generated crosshair codes to make it easier toimport and exportdifferent crosshair settings.

A bug whereSova’sRecon Bolt could be destroyed by Brimstone’s Orbital Strike ultimate even when it was out of the area of effect was also fixed.

However, Riot acknowledged that a handful ofbugsremain on thereworked Iceboxmap, and that it hoped to ship fixes before the next patch.

You can read the full patch 4.05 noteshere.

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